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We have been involved in FIRST Robotics since the 2005 Competition. Here is some information on the robots we have created over the years!  We have also included the summary fliers we hand out at competition each year.


2018 Super Cube Finder II Turbo

Game: Powerupsm

Super Cube Finder II Turbo was designed to be the master of the Switch and the Exchange. In this year's game, power cubes were collected and placed in either the Scale, Switches, or Exchange. Our robot was a small but fast robot that was able to pick up cubes  and swiftly put them into the Exchange or the Switches thanks to our pneumatic arm. During driver practice, our drive team of Casey, Matt, Andrew, and Calvin were able to put nine cubes through the Exchange and into the vault in under a minute! During competition we rocked the house, filling the vault with time to spare with the rest of the time spent playing defense or taking over the enemy switch. During end game, robots would have to rise above a 12in mark with most robots utilizing the small rung provided above them. Our design team had something else in mind. We developed 2 ramps which our alliance partners could drive up on and we'd lift the two robots above the mark, gaining 30 points each while our robot climbed using power-ups that we got from filling the vault.


This year's theme was retro videogames, so our controls team decided to make a driver station inspired by the original Nintendo Entertainment System. With custom decals, usable controller ports, a cartridge door, and LEDs on the inside, this controls system caught the eyes of many! It's a shame that the original NES controller doesn't have enough buttons to control our robot.

2018 Controls

2018 Drive Team:

Andrew Fabrizi - Coach

Casey Stubblebine - Driver

Matt Sowden - Aux Driver

Calvin Morrison- Human Player

Josh LaBue - Mechanic


2017 Thunder Shogun

Game: SteamWorkssm

This years robot was designed to receive gears from the human player and deliver them to the airship at a rapid rate.  It also included ground pick up for fuel and a shooter to deliver the fuel to the boiler.  for the end game we had a climer that could ascend the rope in less than 3 second. 

2017 Drive Team:

Austin Meyer - Coach

Casey Stubblebine - Driver

Andrew Fabrizi - Aux Driver

Matt Sowden - Pilot

McKenna Uzelac- Human Player

A special Mention To Calvin Morrison who stepped into the hman player position at the Midwest Regional.



2016 Sir Rolling of Thunder


For this years game our robot was designed to be a defense buster.  It's low profile and pneumatic wheels allowed it to defeat most of the defenses.  Our boulder intake was designed to quickly aquire and retain a boulder so we could deliver it to the low goal with accuracy.  For the end game we designed a square telescoping arm that we could extend and hook on to the Tower Bar and easily lift our robot off the ground.

2016 Drive Team:

Austin Meyer - Coach

Casey Stubblebine - Driver

Andrew - Aux Driver

Jordan Sayegh - Human Player


2015 Thundersaurus Rex

Game:Recycle Rushsm


2015 Drive Team:

Amal Elhelw - Coach

Chris Sowden - Driver

Elliot Dowd - Aux Driver

Manuel  Stoekle- Human Player

Nick Brown - Strategy Lead


2014 Thunder Tusx

Game:Aerial Assist

2014 Drive Team:

Nick Brown - Coach

Chris Sowden - Driver

Elliot Dowd - Aux Driver

Amal Elhelw - Human Player

2013 PHS Thunderprise

Game: Ultimate Ascent


PHS Thunderprise was designed to shoot frisbees into the high goals using a 90 degree circular shooter. It had a corner alignment that allowed it to climb to the top of the pyramid, located in the center of the field for extra points. 



      2013 Drive Team:

   Ciana Robertson - Coach

      Jake Kremer - Driver

Gabe Rosenberg - Aux Driver

Alex Rozanov - Human Player


        2013 Robot Flier



2012 Thunder Storm

Game: Rebound Rumble


Team 1511 FLR & CT

Our robot was designed to shoot basketballs in all 3 level hoops using a turret.

It was also able to pick up off the floor using a herding mechanism we called, wings. Our 6-wheel drivetrain allowed us to drive up the slippery bridges and balance with up to two other robots!

A cool feature about our robot was the LED lights on the side, which would signal how many balls the robot had at the time.

This year was also the first year we built twin robots to practice our driving and code on in between competitions!



2012 Drive Team:

Josh Goodman - Coach

Jason Kuberka - Driver

Gabe Rosenberg - Aux Driver

Jake Kremer - Human Player

2012 Robot Flier



2011 Thunderous Prime

Game: Logo Motion

2011 Thunderousprime

Logo Motion requires robots to hang inflatable tubes of different shapes (triangle, circle, square) on 3 different level pegs located on each alliance station's wall. In the final 10 seconds of the match, robots can deploy a mini robot that runs up a 10-foot high pole for bonus points.

Our robot was designed to hang tubes on all level pegs, including the highest level that would provide more points. The 330 degree rotational arm can pick tubes off the floor. We also created a mini-bot that can climb the pole in 1 second!

Another cool feature was a light signal in the middle of the robot that would indicate what tube needed to be picked up next and if the robot was in possession of a tube.


2011 Drive Team


2011 Drive Team:

Calvin Drake - Coach

Jason Kuberka - Driver

Ciana Robertson - Aux Driver

Mike Hartman - Human Player

2011 Robot Flier




2010 Thunderfoot

Game: Breakaway

2010 Thunderfoot-1Breakaway is a 4 goal version of a soccer game with 12 balls, 6 robots and a tower to hang from in the end!  Thunderfoot was designed to be able to have variable range kicking in order to kick from the far zone to the near zone and anywhere inbetween.  The kicker consists of two window motors, an electromagnet and surgical tubing, as well as a foot that fully extends across the front of the robot between the wheels.  It also has a strong drivetrain of 4 direct drive wheels, two traction and two omni wheels.  While the omni wheels increase maneuverability, the traction wheels help Thunderfoot climb the bump and push other robots if needed for defense.  Thunderfoot was also originally designed to be able to hang from the sidebars of the tower off of the bump.  A CIM motor drives a steel cable up a telescoping tube to raise a hook, and once the hook is secured, the steel cable is reeled in to lift the robot.  Another window motor angles the telescope from one side to the other in order to provide flexibility and grab on to the bar from either side.  A full overhaul at the Boston Regional gave Thunderfoot an entirely new superstructure and lifting mechanism that worked beautifully and consistantly hung in nearly every match.

2010 Thunderfoot-2   2010 Thunderfoot-3









2010 Drive Team


2010 Drive Team:

Shauna Richards - Coach

Theo Matt - Driver

Becca Hasmann - Aux Driver

Calvin Drake - Human Player

2010 Robot Flier


2009 ThunderPlucker

Game: Lunacy

Lunacy is a game played on "Regolith", a slippery material made even more slippery by custom wheels that simulate the 1/6 gravity and resulting 1/6 traction of the moons surface to celebrate the 40th aniversary of the moon landing. 

2009 Thunderplucker

To combat the slippery surface, the programming team has created a "traction control" program. if the robot detects a wheel is slipping, a light will flash at the driver station, and the robot will correct the wheel via motor speed changes. In addtion to traction, there is also "acceleration control" so instead of the wheels spinning out of control when starting to move, it will gradually ramp up the speed to avoid traction loss. The robot can pick up and and throw the cells via "chicken pluckers" or plastic tubes that catch the gaps in the plasic rings that make up the orbit balls. The robot can store up to 16 balls for later use.

Like many of the previous games, Lunacy starts with a 15 second "autonomous period" where the robot only obeys pre-programmed instructions. ThunderPlucker has 4 modes:

SpazBot A.K.A. "Oh Crap, Overide!" drive randomly, create chaos and distrupt other auto modes

Offensive Defensive: Drive to intercept other robot's movements

Empty Cell: ThunderPlucker drives over the the place where a empty cell is located, picks it up, and moves it back to the driver's location.

Lonely Trailer: if a allied robot does not show up, ThunderPlucker will move the trailer to a safe location away from robots and payload specialists.

2009 Drive Team


2009 Drive Team:

Josh Goodman - Coach

Brenton Wright - Auxiliary Pilot

Shauna Richards - Payload Specialist

Theo Matt - Pilot

2009 Robot Flier




2008 Mach 1511

Game: FIRST Overdrive

2008 Mach1511

Mach 1511 was a robot fully designed to reach high heights to pick up and hurdle track balls at quick, efficient speeds without delay. With it's name Mach meaning speed, alliances have been able to depend on us to assist with bonus points by placing on the overpass and easily hurdling. The Teleoperated period of Mach 1511 has continuously altered through intense test phases depending on the randomized position of  the alliance colored trackball. It has also introduced us to a new player in the drivers station called the RoboCoach. The RoboCoach's objective was to help guide the robot

during the completely autonomous period to for example go straight, and then turn left. Mach 1511's pneumatic system that allows us to control the arm and wrist of the robot, has given us a new experimental phase to work with. During the Hybrid period which is controlled by our drivers, depending on the pre-match meeting, we would be instructed to devise a strategy with our two team alliances. Sometimes Mach 1511 would have to defend and impede traffic, hurdle only, herd, run laps, and other strategies. Mach can reach to heights of approximately 8-9 feet at most and for competitions was a whopping 120 lbs! no more, no less!

2008 Drive Team


2008 Drive Team:

Theo Matt - Auxiliary Driver

Shauna Richards - Robocoach

Graeme Buckley - Driver

Josh Goodman - Coach

2008 Robot Flier




2007 A-rack-naphobia

Game: Rack & Roll

A-rack-naphobia was designed to be a fast and manueverable robot that can score tubes on all three rungs, and fairly easily remove tubes from all three rungs. The drivetrain is a six wheel drivetrain, with center traction wheels from IFI and four surrounding omni-wheels.

2007 A-rack-naphobia

Using the banebots transmissions and two small CIM motors per side, the robot was fast but had a lot of torque as well.

The robot was student designed entirely in CAD before it was built, with many of the parts being manufactured at Harris. The robot was originally designed with a turret to manuever the arm. The arm has an upper joint and a wrist to manipulate the tubes. The Gripper was made out of driveway markers and pool noodles to make it as light as possible. The robot is 5' tall and weighs just under 110lbs.

2007 Drive Team


2007 Drive Team:

Josh Goodman - Coach

Melanie Silvus - Human Player

Martin O'Hern - Auxiliary Driver

Graeme Buckley - Driver

2007 Robot Flier



2006 ROFLbot

Game: Aim High

2006 ROFLbot

ROFLbot was designed to collect foam balls from the human player or its starting configuration and shoot the balls into a goal that was 8 feet in the air.

The robot was designed to be fast and manueverable and have the ability to climb a 30 degree inclined diamond plate ramp. The drivetrain used four small CIM motors with the kit transmissions, four omini wheels and two custom designed center traction wheels made from ABS plastic.


The shooter was a dual wheel shooter, using two large CIM motors to drive wheelchair wheels locked on spinning axels. The spin speed was calibrated using optical sensors on the axels. When a ball landed in the hopper from a human player, it would be eventually fed through a tight conveyor belt composed of aluminum and round tubing. At the end of the belt there is a banner (light) sensor which stops the conveyor whenever a ball reaches the end. This gives time for the shooter wheels to rev up when the operator hits the "fire" button. The hopper was designed by our mechanical team but created and sewed by our "team moms" who worked on the last minute addition.

ROFL's autonomous modes improved throughout the year. At the first regional, it defended scoring robots in autonomous by forcefully pushing them away from their target. By our second regional, we had created a program which would score poof balls through dead reckoning. The first time we used this, it was a major shock to the opposing alliance!

2006 Drive Team


2006 Drive Team:

Graeme Buckley - Driver

Ashley Cheney - Coach

Kieth Kearns - Human Player

Lorien Lee - Auxiliary Driver

2006 Robot Flier




2005 Rhinobot

Game: Triple Play

Rhinobot was designed to be able to lift 8-12lb tetrahedron shaped objects made from PVC well over 12 feet in the air. In a giant game of tick tack toe, this robot had to be fast and maneuverable and be able to lift the tetrahedrons to stack on top of eachother.

2005 RhinobotRhinobot was able to do that and so much more! Its simple lifting nose was a welded structure designed to not let the tetras catch or fall down the back of the arm, yet it was able to quickly pick and place the tetras onto the goals. The majority of the upper structure was built from 80/20 aluminium and the lifting mechanism was a giant steel leadscrew that was able to raise the arm fully weighted in under 3 seconds. This was driven off a powerful vandoor motor with a custom designed gearbox. The drivetrain was a six wheel drive, with the center traction wheels droped 1/8", and the four corners as omni wheels. Driven off two gearboxes, this allowed for a very small turning radius and high manueverability on the flat field.

The robot served the team very well that year and they were able to be very competitive as rookies, doing well at the Finger Lakes regional, taking highest rookie seed (5th place) and selecting their own alliance at the Cleveland Regional, and ultimately winning the Toronto Regional alongside team 1114.

By championships Rhinobot was pretty beat up, and unfortunately didnt make it to finals, but the team had an amazing time, and all of it was topped off by winning the Rookie All Star. They proved the strength of the Rookie teams that year, both in accomplishments and in simple robot design.

2005 Drive Team



2005 Drive Team:

Mir Khabursky - Human Player

Tommy Cavaliere - Coach

Mike Harlan - Auxiliary Driver

Graeme Buckley - Driver

2005 Robot Flier


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